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In solo mode, you can switch between each of these characters on the fly, as you’d expect, but when it comes to multiplayer Trine 4 also includes Trine 3’s goofy Unlimited Mode. The basic synergy between him and the others remains almost entirely unchanged: Zoya’s like a Swiss army knife of utility with her grappling hook, bow, and elemental arrows and Pontius just plays like a wrecking ball of destruction, capable of decimating enemies and obstacles in ways that the other characters simply can’t. Each character is fun to play on their own, though Amadeus is arguably the most important when it comes to the more complex puzzles thanks to his ability to conjure boxes and other shapes to help get the team over obstacles, and he offers the most flexibility in coming up with solutions. Gameplay is the star of the show here and it’s classic Trine, through and through. The serviceable but altogether unremarkable fairytale story this time around has the team searching for a missing prince named Celius, who has exposed himself to dark magic that causes the nightmares of those around him to come to life, hence the subtitle. Trine 4, like all Trine games before it, puts you in control of the aforementioned wizard, thief, and knight.
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